SuperStage Product Documentation
Overview
SuperStage is a next-generation stage lighting previz and virtual production system based on Unreal Engine 5. It integrates lighting console programming, laser control, NDI video streaming, drone formation, and construction drawing in a unified real-time 3D environment, achieving “one engine, full pipeline coverage.”
System Requirements
Hardware Requirements
| Item | Minimum | Recommended |
|---|---|---|
| CPU | Intel i7-10700 / AMD Ryzen 7 3700X | Intel i9-13900K / AMD Ryzen 9 7950X |
| GPU | NVIDIA RTX 3060 (12GB) | NVIDIA RTX 4080 (16GB) |
| RAM | 32 GB DDR4 | 64 GB DDR5 |
| Storage | 256 GB SSD | 1 TB NVMe SSD |
| OS | Windows 10 21H2 (64-bit) | Windows 11 23H2 (64-bit) |
Software Dependencies
- Unreal Engine 5.6+
- Visual Studio 2022 (C++ Desktop Development Workload)
- .NET 6.0 Runtime
Quick Start
1. Install Plugin
Extract the SuperStage plugin to your project’s Plugins/ directory:
YourProject/
├── Plugins/
│ └── SuperStage/
│ ├── SuperStage.uplugin
│ ├── Source/
│ └── Content/
2. Enable Plugin
In the UE5 Editor: Edit → Plugins → Search “SuperStage” → Check to enable → Restart Editor.
3. Create Your First Lighting Scene
- Open the SuperBrowser asset browser (
Window → SuperStage → SuperBrowser) - Drag fixtures from the fixture library into the scene
- Open the SuperConsolePro console (
Window → SuperStage → Console) - Select fixtures and adjust parameters
Core Modules
SuperConsolePro
Built-in professional lighting console supporting CUE programming, Preset presets, Effect engine, Timeline, and Timecode synchronization.
Core Features:
- CUE System: Supports Fade / Delay / Snap / Override
- Preset System: Eight preset categories — Dimmer, Position, Gobo, Color, Beam, Focus, Control, Shapers
- Effect Engine: Sine, Sawtooth, Random, Stepped, and other waveforms
- Timeline: Multi-CUE, multi-track visual orchestration
- Timecode: SMPTE LTC / Art-Net Timecode / Internal
SuperLaser
Beyond laser control system that receives Pangolin Beyond software point cloud data via UDP multicast for real-time laser point cloud rendering within UE5.
Core Features:
- 71.4% ILDA point cloud compression ratio
- Zone → Actor automatic mapping
- Laser beams illuminating smoke particles
SuperNdi
NDI video stream integration system enabling real-time video embedding in 3D scenes.
Core Features:
- NDI discovery and receiving
- Real-time video texture updates
- Alpha channel support
SuperDroneLink
Drone formation module that receives LimxDroneStudio formation data and visualizes it in real time within UE5.
Core Features:
- UDP Limx Binary Protocol receiving
- 3D formation real-time rendering
- LED light synchronization
SuperShader
Professional stage lighting shader system providing beam materials, strobe algorithms, prism rendering, and other optical effects.
Core Features:
- Beam materials: light column, fog, Tyndall effect
- Strobe algorithm: 8 modes (Closed/Open/Linear/Pulse/RampUp/RampDown/Sine/Random)
- Prism preset system:
USuperPrismPresetdata asset + 2D canvas visual editor - Emissive materials: LED screen, light strip effects
- Physical lighting: deep integration with UE Lumen
SuperDMX
DMX communication engine module providing Art-Net / sACN (E1.31) dual-protocol sending, receiving, caching, and query services.
Core Features:
- Dual protocol support: Art-Net 4 + sACN/E1.31
- 100+ Universe @ 60fps throughput
- Independent send/receive threads + thread-safe buffer
- Sequencer DMX recording and playback tracks
- sACN auto multicast group management
SuperCAD
Professional construction drawing system that directly generates CAD-level lighting plots and elevation views within the UE5 Editor.
Core Features:
- 3D→2D real-time linkage
- Orthographic silhouette rendering
- DXF / SVG / PDF export
- Smart annotation system
Network Ports
| Protocol | Port | Direction | Description |
|---|---|---|---|
| Art-Net | UDP 6454 | Bidirectional | Lighting control signals |
| sACN | UDP 5568 | Bidirectional | Streaming ACN |
| SuperData | TCP 5966 | Bidirectional | Cross-platform data sync |
| Beyond | UDP 5568 | Receive | Laser point cloud |
| NDI | Dynamic | Receive | Video stream |
| OSC | UDP configurable | Bidirectional | Open Sound Control |
| LimxDroneStudio | UDP 14555 | Receive | Drone formation |
Design Philosophy
Configuration over Customization
No hardcoded code for any single manufacturer. All hardware features are generalized and configurable.
Graceful Degradation
Individual fixture offline does not affect the global state. Art-Net interruption maintains the last valid state.
Single Source of Truth
All state determination is based on SuperStage. Hardware-side states are merely “reflections.”
Zero Trust for External Systems
All external inputs undergo validation and fault-tolerant processing.
Changelog
Please refer to the Update History page for version change details.
Contact Support
- Email: yerrkj@outlook.com
- Bilibili: SuperStage Official Channel
- WeChat Group: Add customer service WeChat for an invitation