SuperStage DocsProduct manuals and tutorials
Browse SuperStage product documentation, module manuals, system references, developer resources, and tutorials in one place.
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All Documentation
Local docsSuperStage Platform
Getting started, product documentation, and release notes
Module Manuals
Operation manuals and parameter references for core modules
SuperConsolePro Lighting Console
DMX console, Programmer, Cue groups, and scene management
SuperLaser System
Pangolin Beyond integration and point-data laser lines
SuperNDI Video System
NDI video input, output, and multi-source mapping
SuperCAD Drawings
Drawing output, measurement annotation, and project statistics
System Reference
Editor tools, light components, and stage assets
Editor Tools Manual
Menus, config panels, Patch tools, import, and export
Prism Preset Editor
Visual prism pattern editing, preview, and export
Light Components Manual
Spot, beam, framing, matrix, laser, and related components
Stage Assets Manual
Truss, drape, screen, floor, crowd, and other assets
SuperScreen Media Screen
NDI stream and static texture media display
SuperStageFloor Stage Floor
Procedural stage floor generation
SuperCircularTruss Circular Truss
Parametric circular and arc truss assets
SuperCurvedTruss Curved Truss
Bezier-control curved truss generation
SuperTrussGrid Truss Grid
Horizontal truss grid and lighting rig system
SuperTrussTower Truss Tower
Multi-level tower truss with top flange support
SuperCrowd Procedural Crowd
Random distributed crowd assets
Developer Docs
Plugin architecture, API reference, and fixture development
Plugin Architecture Overview
Module structure, capability matrix, and inheritance relationships
SuperDMX Module API
Art-Net / sACN I/O, data caching, and Sequencer integration
Actor Base API
Asset metadata and DMX address configuration
Light Actor API
Pan/Tilt, color, optics, and pattern control
Other Actor APIs
Camera, machinery, laser, strip, and NDI screen actors
Component APIs
Light component inheritance system
Fixture Development Guide
C++ / Blueprint fixture development workflow
Tutorials
Environment setup, engine configuration, and basic operation
SuperStage Full Package Installation
Plugin and companion tool installation workflow
Loopback Adapter Setup
Loopback adapter installation and network I/O setup
UE Engine and Project Setup
Unreal Engine installation, project creation, and plugin enablement
Interface and Viewport Controls
UE editor layout, viewport navigation, and shortcuts
UE5 Level Design and Modular Management
Levels, sublevels, streaming, and scene organization
Connecting External DCC Tools
Blender / 3ds Max / SketchUp / Datasmith import workflows