Proposals become visible
Lighting coverage, screen content ratios, projection occlusion, LED-strip rhythm, and main-visual relationships can be discussed directly in one UE view.
佛山市壹贰冉冉科技有限公司 (LimxTeam) builds SuperStage. It is a stage lighting and live event visualization toolkit for Unreal Engine, bringing lighting, screens, projection, LED strips, lasers, drone data visualization, stage structures, and drawing material into one UE scene.
We focus on the real communication chain in live projects: clients can understand the proposal, designers can judge the scene earlier, and console/engineering teams can reuse prepared data.
Current Version
26H2.0
Release Date
2026年5月21日
Company
LimxTeam
yunsio@yunsio.com
Clients see renders, lighting designers see plots, video teams see media, and engineering teams see structures. SuperStage addresses the problem of one project being split by different viewpoints.
Lighting coverage, screen content ratios, projection occlusion, LED-strip rhythm, and main-visual relationships can be discussed directly in one UE view.
DMX, Patch Tool, 512-channel grids, conflict prompts, and activity monitoring move address overlap, duplicate Fixture IDs, and Universe planning issues into the previsualization stage.
MVR, GDTF, and grandMA workflows let fixture position, orientation, Fixture ID, Universe, Address, and library resources continue into external collaboration.
NDI, switcher camera feeds, MADRIX LED strips, screens, projection, and lighting can be judged in one scene for brightness, rhythm, layers, and the main visual.
Lighting Cues, NDI video, MADRIX LED-strip animation, laser data, and DroneLink data can enter recording and playback workflows for presentation, comparison, and internal review.
SuperCAD uses fixtures, Universes, cables, drawing elements, and statistics from the scene for drawing communication, construction materials, and project archiving.
The value of SuperStage is not just attractive images. It lets production, lighting, console, media, special-effects, and delivery teams get useful information from the same scene.
Clients struggle to read the proposal, and issues surface only after load-in.
Review lighting, screens, stage design, and special effects together in a UE scene instead of relying on imagination.
Fixture positions, angles, beams, colors, and patterns must match the design intent.
Check the relationship between fixtures, scenic elements, screens, projection, and cameras during previsualization.
Fixture ID, Universe, Address, and fixture-library information must be easy to hand over.
Use Patch Tool, MVR / GDTF, and grandMA workflows to reduce repeated entry and manual checks.
Screens, projection, NDI, switcher camera feeds, and LED-strip content need to be judged with lighting.
Bring media input into the same stage scene to review brightness, rhythm, layers, and spatial relationships.
Special effects are often reviewed separately from the ground stage.
Bring laser data and DroneLink / LDLink data into the overall preview.
Drawings, statistics, and review materials still need to be prepared after previsualization.
Let fixtures, Universes, cables, and drawing elements in the scene continue serving delivery work.
Starting with lighting previsualization, SuperStage connects DMX, media, special effects, show programming, and drawing material into the same project chain.
01
Place fixtures in a UE scene and review common stage-light behavior such as beams, colors, gobos, framing, prism, strobe, zoom, frost, and pixel control.
02
Supports Art-Net and sACN input/output for integration between external consoles, onPC environments, or other DMX senders and the UE scene.
03
Designed for multi-batch fixture addition and repeated address changes, reducing manual address calculation, repeated naming, and conflict checking.
04
Makes the SuperStage UE scene part of the data flow between design, previsualization, console preparation, and delivery.
05
Addresses the handoff from UE previsualization projects to console preparation through patch-data preparation, import data, and offline delivery workflows.
06
Applies media content to stage screens, projection objects, and virtual monitors so it can be judged together with lighting and stage structures.
07
Discovers and selects NDI sources, uses NDI frames for screen or projection content, and supports NDI recording and playback.
08
Connects to the local MADRIX main output preview and applies the output to LED strips, pixel strips, matrix walls, or LED-line carriers.
SuperStage brings value across proposals, shows, media, console collaboration, special-effect preview, and engineering material preparation.
01
Clients may struggle to understand the final look from drawings and text.
Build stage, fixtures, screens, projection, and scenic structures in UE for proposal presentations, director communication, and client confirmation.
Real-time preview, screenshots, recordings, render output, and UE scenes
02
Address errors, fixture orientation, and beam behavior often surface on site.
Use DMX, Patch Tool, built-in programming, and visualization to check fixture states earlier.
Checked patch data, DMX recordings, and show preview
03
Screens, projection, NDI, switcher feeds, and MADRIX content are often separated from lighting.
Bring NDI, switcher camera feeds, or MADRIX output into the UE scene for overall visual judgment.
Screen / projection / LED-strip preview scenes and media playback content
04
Previsualization, design, and console teams repeatedly enter fixture position, address, and library data.
Use MVR, GDTF, and grandMA workflows to move the same fixture data into external production environments.
MVR files, GDTF resources, and grandMA patch preparation data
05
Laser, drone, and ground-stage visuals are often reviewed separately.
Bring laser data and DroneLink / LDLink data into the overall stage view for cross-team communication.
Laser recordings, drone visualization content, and integrated preview
06
After previsualization, light plots, statistics, and archive material still need to be prepared separately.
Use SuperCAD to output light plots, construction drawings, statistics, and deliverable drawing files.
DXF, PDF, PNG, fixture lists, Universe statistics, and supporting engineering material
SuperStage brings common live-production workflows into UE for review and organization, while formal projects still need target systems and professional teams for final validation.
Art-Net and sACN input/output and integration.
Bring fixture states from external consoles or DMX senders into the UE preview scene.
MVR import/export with GDTF library resources.
Reduce repeated data entry across design, previsualization, and console workflows.
grandMA2 / grandMA3 patch-data preparation, import, and offline delivery.
Make patch information prepared in previsualization easier to move into console preparation.
NDI sources, project textures, and switcher camera feeds.
Let video, switcher feeds, screens, and projection join the overall stage preview.
MADRIX main-output preview and offline playback.
Bring LED strips, matrix walls, and LED-line content into the UE stage scene.
Pangolin Beyond related laser-data visualization.
Review laser effects together with lighting, media, and stage structures.
DroneLink / LDLink data visualization in UE scenes.
Bring drone position, attitude, and light state into the overall stage preview.
DXF, PDF, and PNG file output.
Extend previsualization scenes into project communication, construction, and archive material.