SuperStage — Stage Assets User Manual Overview
1. Introduction
Stage Assets is one of the core modules of the SuperStage plugin, providing a set of procedural stage equipment generation tools. These tools allow you to instantly generate 3D models of various stage structures and equipment in the Unreal Engine editor through simple parameter adjustments, for pre-visualization (Pre-Visualization) of performance design.
All Stage Assets are standard UE Actors that can be dragged directly into the scene, moved, rotated, scaled, and configured through parameters in the Details panel. Models are rebuilt and previewed instantly after parameter changes, without waiting for compilation or manual refresh.
Compatibility: The Stage Assets module supports Unreal Engine 5.7 ~ 5.8.
2. Asset Overview
The Stage Assets module includes the following 12 available Actors:
2.1 Structural Assets
| Actor | Name | Brief Description |
|---|---|---|
| Super Truss Gantry | Truss Gantry | Procedural truss gantry, supporting multiple sections (Box/Triangle/Flat), sizes (290/400/520mm) and shapes (Goal Post/T-Shape/Portal/Double Span), with built-in DIN 4113 load calculation |
| Super Circular Truss | Circular Truss | Polar-coordinate circular/ring truss, supporting dual-ring structure + radial braces + connection flanges |
| Super Curved Truss | Curved Truss | Spline-driven free-form curved truss, with sections always perpendicular to the tangent direction |
| Super Truss Grid | Truss Grid | Horizontal double-layer grid truss for large-area lighting rigging systems |
| Super Truss Tower | Truss Tower | Vertical truss column, with Euler critical load calculation |
| Super Scaffold | Straight Scaffold | Procedural rectangular scaffold system, including vertical posts, horizontal ledgers, diagonal braces, base plates, deck panels and counterweights, with built-in EN 12811 load and counterweight calculation |
| Super Curved Scaffold | Curved Scaffold | Spline-driven curved scaffold system, achieving any curvature through editable spline curves, with all other features identical to straight scaffold |
| Super Stage Floor | Stage Floor | Procedural stage floor system, including panels/legs/cross braces/skirt/steps, with ANSI E1.21 load-bearing calculation |
2.2 Soft Furnishing Assets
| Actor | Name | Brief Description |
|---|---|---|
| Super Drape | Stage Curtain | Procedural stage drape/curtain, supporting 6 drape types, 5 fabric types, 4 pleat patterns and 4 opening methods, with pipe and tie lines, built-in fabric weight calculation |
| Super Crowd | Procedural Crowd | Poisson disk sampling crowd generation, spline-defined area, multi-character weight distribution, terrain snapping |
2.3 Video/Projection Assets
| Actor | Name | Brief Description |
|---|---|---|
| Super Projector | Projector | Projection mapping simulation tool, single white spotlight light function projection, supporting NDI video stream and static texture, with keystone correction |
| Super Screen | Media Screen | Media source display tool (NDI video stream/static texture), supporting multi-screen sync, transparency mode and color adjustment |
3. General Operation Guide
3.1 Placing Actors
All Stage Asset Actors can be placed in the scene through the following methods:
- Place Actor Panel — Search for the Actor name in the “Place Actor” panel on the left side of the editor and drag into the viewport
- Content Browser — Find the corresponding blueprint/class in the Content Browser and drag into the viewport
- Right-Click Menu — Right-click in the viewport → Place Actor → Search for the corresponding name
3.2 Adjusting Parameters
- Select the Actor in the viewport
- View all adjustable parameters in the Details Panel on the right
- The model in the scene updates immediately after modifying parameters
- Parameters are grouped by function (Structure, Materials, Visualization, Statistics, etc.), and groups can be collapsed/expanded
3.3 Material Assignment
All Stage Assets support assigning separate materials for different components:
- Find the “Materials” group in the Details panel
- Click the dropdown arrow next to the material property
- Select a material asset from the project
- Leave empty to use the UE engine default material
3.4 Statistics
Structural assets (truss, scaffold) and drape assets all provide read-only statistics panels:
- Component Count — Instance counts and totals for each component type
- Weight Calculation — Self-weight, load, counterweight and other calculations based on industry standards
- Physical Parameters — Detailed physical parameters of the currently selected material/fabric
⚠️ All statistics are for pre-visualization reference only and cannot replace professional engineering calculations.
4. Industry Standards Reference
The Stage Assets module references the following industry standards in its design:
| Standard | Applicable Assets | Description |
|---|---|---|
| DIN 4113 | Super Truss Series | German aluminum alloy structural design standard, used for truss load and deflection calculation |
| EN 12811-1 | Super Scaffold, Super Curved Scaffold | European scaffold standard, used for load class, counterweight and safety factor calculation |
| EN 10210 | Super Scaffold, Super Curved Scaffold | Hot-finished structural hollow section standard, providing steel tube wall thickness parameters |
| BS 1139 | Super Scaffold | British scaffold tube standard, defining Ø48.3mm standard tube diameter |
| ANSI E1.21 | Super Stage Floor | American entertainment technology standard — temporary floor/stage load-bearing calculation |
5. Performance Considerations
5.1 Instanced Rendering
Structural assets (truss, scaffold) use Instanced Static Mesh Component (ISM) technology for rendering:
- Advantage: Components of the same type share a single Draw Call, maintaining good performance even with thousands of tubes
- Note: Total component count exceeding 10,000 may still affect editor frame rate
5.2 Procedural Mesh
Drape assets use Procedural Mesh Component for rendering:
- Advantage: Can generate arbitrarily shaped pleated surfaces
- Note: Too many pleats (>100) or enabling double-sided rendering will increase triangle count
5.3 Recommendations
- Scaffolds in the distance can appropriately reduce span count and layer count
- Turn off double-sided rendering for drape faces that are not visible
- Avoid placing too many high-complexity Stage Assets simultaneously in large scenes
6. Documentation Directory
| No. | Document Name | Content |
|---|---|---|
| 00 | Overview | This document. Stage Assets module overview, general operation guide |
| 01 | Truss Gantry | Complete user manual for Super Truss Gantry |
| 02 | Straight Scaffold | Complete user manual for Super Scaffold |
| 03 | Curved Scaffold | Complete user manual for Super Curved Scaffold |
| 04 | Stage Curtain | Complete user manual for Super Drape |
| 05 | Projector | Complete user manual for Super Projector |
| 06 | Media Screen | Complete user manual for Super Screen |
| 07 | Stage Floor | Complete user manual for Super Stage Floor |
| 08 | Circular Truss | Complete user manual for Super Circular Truss |
| 09 | Curved Truss | Complete user manual for Super Curved Truss |
| 10 | Truss Grid | Complete user manual for Super Truss Grid |
| 11 | Truss Tower | Complete user manual for Super Truss Tower |
| 12 | Procedural Crowd | Complete user manual for Super Crowd |
7. Version Information
- Plugin Name: SuperStage
- Module: Stage Assets
- Compatible Engine: Unreal Engine 5.7 ~ 5.8
- Document Version: 2.0
- Last Updated: 2026-04
- Development Team: LimxTeam