SuperStage · Unreal Engine plugin
The venue comes in as-is through Datasmith / USD, the picture renders in real time, the film comes out of Sequencer, and the client gets a packaged exe — the output is a real UE project, not a screenshot out of a closed tool.
The engine's own DMX plugin stops at the fixture; SuperStage goes from the fixture to the whole show: beams from a purpose-built pipeline rather than the engine spotlight, a fixture library that ships built, patching that catches conflicts, screens, effects, structures, machinery and lasers as stage objects, and MVR and grandMA data handed on at the end.
How it works
Four steps, all inside one UE project, and what comes out is data you can hand over as-is.
The venue comes into UE as-is through Datasmith / USD. Trusses, roofs, grandstands and curtains are procedural objects: change a parameter and they rebuild.

A manufacturer's GDTF package becomes a working fixture: channels, mechanical axes, model, gobo and colour wheels all read from the package. The shipped library is ready to place.

Patch Tool auto-increments from what is already in the scene. Drag fixtures around a 512-channel grid to re-address them; a conflicting drop turns red and is refused while you are still dragging.

MVR written to the 1.6 spec with every GDTF packed in. grandMA changes previewed line by line before they are sent. The whole proposal packaged as an exe.
SuperStage workflowHandoffThe fixture library

Release 26H2.6
The whole fixture library moved to volumetric beams, the stage gained a fountain that runs on DMX, and the laser tools grew into a full editor. 231 automated tests cover the release.

The cone light and the volumetric column now read one shadow atlas, so the column and the pattern on the floor are cut by the same geometry. Until this release the beam was blocked and the pool on the floor was not.
Rendered demoSuperFountainSuperFountain runs coherent jets, breakup droplets, aerated water and a height-field pool under DMX. Underwater fixtures are specified in candela like the projectors, and stage light scattering through the mist uses the same phase function as the beams.
Product screenshotLaser editorA laser animation holds bezier outlines and modulation parameters; the point stream is computed at playback. It stays resolution-independent, editable at any time, and survives a change of scanner. The editor reads and writes ILDA.
Production roles
Six roles, one Unreal Engine project.
Next step
There is one installer. Whether it runs as a trial or a paid licence is decided by your account, not by which build you downloaded.
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SuperStage supports previz, review, alignment, and data preparation. It does not replace real consoles, media servers, rigging safety procedures, professional engineering review, or regulatory approval.